Distance functions
L1Distance
Introduced in: v21.11.0
Calculates the distance between two points (the elements of the vectors are the coordinates) in L1 space (1-norm (taxicab geometry distance)).
Syntax
Aliases: distanceL1
Arguments
Returned value
Returns the 1-norm distance. For Array inputs, returns Float32 if the least common supertype of the element types is Float32 or BFloat16, otherwise Float64. For Tuple inputs, the return type follows the arithmetic result type of the element-wise operations (integer types are preserved). (U)Int* or Float*
Examples
Basic usage
L1Norm
Introduced in: v21.11.0
Calculates the sum of absolute elements of a vector.
Syntax
Aliases: normL1
Arguments
Returned value
Returns the L1-norm or taxicab geometry distance. UInt* or Float* or Decimal
Examples
Basic usage
L1Normalize
Introduced in: v21.11.0
Calculates the unit vector of a given vector (the elements of the tuple are the coordinates) in L1 space (taxicab geometry).
Syntax
Aliases: normalizeL1
Arguments
tuple— A tuple of numeric values.Tuple(T)
Returned value
Returns the unit vector. Tuple(Float64)
Examples
Basic usage
L2Distance
Introduced in: v21.11.0
Calculates the distance between two points (the elements of the vectors are the coordinates) in Euclidean space (Euclidean distance).
Syntax
Aliases: distanceL2
Arguments
Returned value
Returns the 2-norm distance. For Array inputs, returns Float32 if the least common supertype of the element types is Float32 or BFloat16, otherwise Float64. For Tuple inputs, always returns Float64. Float*
Examples
Basic usage
L2DistanceTransposed
Introduced in: v25.10.0
Calculates the approximate distance between two points (the values of the vectors are the coordinates) in Euclidean space (Euclidean distance).
Syntax
Aliases: distanceL2Transposed
Arguments
vectors— Vectors.QBit(T, UInt64[, UInt64])reference— Reference vector.Array(T)p— Number of bits from each vector element to use in the distance calculation (1 to element bit-width). The quantization level controls the precision-speed trade-off. Using fewer bits results in faster I/O and calculations with reduced accuracy, while using more bits increases accuracy at the cost of performance.UIntused_dims— Optional. Number of leading dimensions to read, for a reduced-dimension (Matryoshka) search on a stridedQBit. Must be a multiple of the QBit stride not exceeding its dimension, and the reference vector must have exactly this many elements. Only the stride groups covering these dimensions are read.UInt
Returned value
Returns the approximate 2-norm distance. Always returns Float64. Float64
Examples
Basic usage
L2DistanceTransposedQuantized
Introduced in: v26.7.0
Calculates the approximate Euclidean distance between a QBit(Int8) of quantizeBFloat16ToInt8 codes (dequantized on the fly) and a reference vector. A Float reference (query) vector is compared directly at Float32 precision -- the reconstruction precision of the dequantized codes, so a Float64 query is narrowed to Float32 while a BFloat16 query widens to it exactly (asymmetric distance computation); an Array(Int8) reference is itself treated as quantizeBFloat16ToInt8 codes and dequantized to its reconstruction levels. Note that p truncates only the stored QBit codes; the Array(Int8) reference is a complete query and is always reconstructed at full 8-bit precision, so this is a symmetric quantized-vs-quantized distance only at p = 8 (for p < 8 only the stored side is read at coarser precision). It must live in the same space as the values were in before quantization (i.e. after the same random rotation and scaling), which is the caller's responsibility. Cosine distance is scale-invariant; dot product and L2 distance are not.
Syntax
Arguments
vectors— Vectors ofquantizeBFloat16ToInt8codes.QBit(Int8, UInt64[, UInt64])reference— Reference (query) vector: aFloatarray (the query, compared atFloat32precision -- aFloat64query is narrowed toFloat32), or anArray(Int8)ofquantizeBFloat16ToInt8codes dequantized on the fly.Array(Float32)orArray(Int8)p— Number of top bits of each storedQBitcode to use (1 to 8). Fewer bits reconstruct a coarser embedded quantizer for faster I/O with reduced accuracy; 8 bits is the full-precision reconstruction.ptruncates only the storedQBit; anArray(Int8)reference is always reconstructed at full 8-bit precision.UIntused_dims— Optional. Number of leading dimensions to read, for a reduced-dimension (Matryoshka) search on a stridedQBit. Must be a multiple of the QBit stride not exceeding its dimension, and the reference vector must have exactly this many elements. Only the stride groups covering these dimensions are read.UInt
Returned value
Returns the approximate 2-norm distance. Always returns Float64. Float64
Examples
Basic usage
L2Norm
Introduced in: v21.11.0
Calculates the square root of the sum of the squares of the vector elements.
Syntax
Aliases: normL2
Arguments
Returned value
Returns the L2-norm or Euclidean distance. UInt* or Float*
Examples
Basic usage
L2Normalize
Introduced in: v21.11.0
Calculates the unit vector of a given vector (the elements of the tuple are the coordinates) in Euclidean space (using Euclidean distance).
Syntax
Aliases: normalizeL2
Arguments
tuple— A tuple of numeric values.Tuple(T)
Returned value
Returns the unit vector. Tuple(Float64)
Examples
Basic usage
L2SquaredDistance
Introduced in: v22.7.0
Calculates the sum of the squares of the difference between the corresponding elements of two vectors.
Syntax
Aliases: distanceL2Squared
Arguments
Returned value
Returns the sum of the squares of the differences between the corresponding elements of two vectors. For Array inputs, returns Float32 if the least common supertype of the element types is Float32 or BFloat16, otherwise Float64. For Tuple inputs, the return type follows the arithmetic result type of the element-wise operations (integer types are preserved). (U)Int* or Float*
Examples
Basic usage
L2SquaredNorm
Introduced in: v22.7.0
Calculates the square root of the sum of the squares of the vector elements (the L2Norm) squared.
Syntax
Aliases: normL2Squared
Arguments
Returned value
Returns the L2-norm squared. UInt* or Float* or Decimal
Examples
Basic usage
LinfDistance
Introduced in: v21.11.0
Calculates the distance between two points (the elements of the vectors are the coordinates) in L_{inf} space (maximum norm).
Syntax
Aliases: distanceLinf
Arguments
Returned value
Returns the infinity-norm distance. For Array inputs, returns Float32 if the least common supertype of the element types is Float32 or BFloat16, otherwise Float64. For Tuple inputs, always returns Float64. Float*
Examples
Basic usage
LinfNorm
Introduced in: v21.11.0
Calculates the maximum of absolute elements of a vector.
Syntax
Aliases: normLinf
Arguments
Returned value
Returns the Linf-norm or the maximum absolute value. Float64
Examples
Basic usage
LinfNormalize
Introduced in: v21.11.0
Calculates the unit vector of a given vector (the elements of the tuple are the coordinates) in L_{inf} space (using maximum norm).
Syntax
Aliases: normalizeLinf
Arguments
tuple— A tuple of numeric values.Tuple(T)
Returned value
Returns the unit vector. Tuple(Float64)
Examples
Basic usage
LpDistance
Introduced in: v21.11.0
Calculates the distance between two points (the elements of the vectors are the coordinates) in Lp space (p-norm distance).
Syntax
Aliases: distanceLp
Arguments
vector1— First vector.Tuple(T)orArray(T)vector2— Second vector.Tuple(T)orArray(T)p— The power. Possible values: real number from[1; inf).UInt*orFloat*
Returned value
Returns the p-norm distance. For Array inputs, returns Float32 if the least common supertype of the element types is Float32 or BFloat16, otherwise Float64. For Tuple inputs, always returns Float64. Float*
Examples
Basic usage
LpNorm
Introduced in: v21.11.0
Calculates the p-norm of a vector, which is the p-th root of the sum of the p-th powers of the absolute elements of its elements.
Special cases:
- When p=1, it's equivalent to L1Norm (Manhattan distance).
- When p=2, it's equivalent to L2Norm (Euclidean distance).
- When p=∞, it's equivalent to LinfNorm (maximum norm).
Syntax
Aliases: normLp
Arguments
vector— Vector or tuple of numeric values.Tuple(T)orArray(T)p— The power. Possible values are real numbers in the range[1; inf).UInt*orFloat*
Returned value
Examples
Basic usage
LpNormalize
Introduced in: v21.11.0
Calculates the unit vector of a given vector (the elements of the tuple are the coordinates) in Lp space (using p-norm).
Syntax
Aliases: normalizeLp
Arguments
tuple— A tuple of numeric values.Tuple(T)p— The power. Possible values are any number in the range range from[1; inf).UInt*orFloat*
Returned value
Returns the unit vector. Tuple(Float64)
Examples
Usage example
cosineDistance
Introduced in: v21.11.0
Calculates the cosine distance between two vectors (the elements of the tuples are the coordinates). The smaller the returned value is, the more similar are the vectors.
Syntax
Aliases: distanceCosine
Arguments
Returned value
Returns the cosine distance (one minus the cosine similarity). For Array inputs, returns Float32 if the least common supertype of the element types is Float32 or BFloat16, otherwise Float64. For Tuple inputs, always returns Float64. Float*
Examples
Basic usage
cosineDistanceTransposed
Introduced in: v26.1.0
Calculates the approximate cosine distance between two points (the values of the vectors are the coordinates). The smaller the returned value is, the more similar are the vectors.
Syntax
Aliases: distanceCosineTransposed
Arguments
vectors— Vectors.QBit(T, UInt64[, UInt64])reference— Reference vector.Array(T)p— Number of bits from each vector element to use in the distance calculation (1 to element bit-width). The quantization level controls the precision-speed trade-off. Using fewer bits results in faster I/O and calculations with reduced accuracy, while using more bits increases accuracy at the cost of performance.UIntused_dims— Optional. Number of leading dimensions to read, for a reduced-dimension (Matryoshka) search on a stridedQBit. Must be a multiple of the QBit stride not exceeding its dimension, and the reference vector must have exactly this many elements. Only the stride groups covering these dimensions are read.UInt
Returned value
Returns the approximate cosine distance (one minus the cosine similarity). Always returns Float64. Float64
Examples
Basic usage
cosineDistanceTransposedQuantized
Introduced in: v26.7.0
Calculates the approximate cosine distance between a QBit(Int8) of quantizeBFloat16ToInt8 codes (dequantized on the fly) and a reference vector. The smaller the returned value, the more similar the vectors. A Float reference (query) vector is compared directly at Float32 precision -- the reconstruction precision of the dequantized codes, so a Float64 query is narrowed to Float32 while a BFloat16 query widens to it exactly (asymmetric distance computation); an Array(Int8) reference is itself treated as quantizeBFloat16ToInt8 codes and dequantized to its reconstruction levels. Note that p truncates only the stored QBit codes; the Array(Int8) reference is a complete query and is always reconstructed at full 8-bit precision, so this is a symmetric quantized-vs-quantized distance only at p = 8 (for p < 8 only the stored side is read at coarser precision). It must live in the same space as the values were in before quantization (i.e. after the same random rotation and scaling), which is the caller's responsibility. Cosine distance is scale-invariant; dot product and L2 distance are not.
Syntax
Arguments
vectors— Vectors ofquantizeBFloat16ToInt8codes.QBit(Int8, UInt64[, UInt64])reference— Reference (query) vector: aFloatarray (the query, compared atFloat32precision -- aFloat64query is narrowed toFloat32), or anArray(Int8)ofquantizeBFloat16ToInt8codes dequantized on the fly.Array(Float32)orArray(Int8)p— Number of top bits of each storedQBitcode to use (1 to 8). Fewer bits reconstruct a coarser embedded quantizer for faster I/O with reduced accuracy; 8 bits is the full-precision reconstruction.ptruncates only the storedQBit; anArray(Int8)reference is always reconstructed at full 8-bit precision.UIntused_dims— Optional. Number of leading dimensions to read, for a reduced-dimension (Matryoshka) search on a stridedQBit. Must be a multiple of the QBit stride not exceeding its dimension, and the reference vector must have exactly this many elements. Only the stride groups covering these dimensions are read.UInt
Returned value
Returns the approximate cosine distance (one minus the cosine similarity). Always returns Float64. Float64
Examples
Basic usage
dotProductTransposed
Introduced in: v26.7.0
Calculates the approximate dot product (inner product) of two vectors (the values of the vectors are the coordinates). Unlike the distance functions, this is a similarity measure: the larger the returned value, the more similar the vectors are.
Syntax
Aliases: scalarProductTransposed
Arguments
vectors— Vectors.QBit(T, UInt64[, UInt64])reference— Reference vector.Array(T)p— Number of bits from each vector element to use in the calculation (1 to element bit-width). The quantization level controls the precision-speed trade-off. Using fewer bits results in faster I/O and calculations with reduced accuracy, while using more bits increases accuracy at the cost of performance.UIntused_dims— Optional. Number of leading dimensions to read, for a reduced-dimension (Matryoshka) search on a stridedQBit. Must be a multiple of the QBit stride not exceeding its dimension, and the reference vector must have exactly this many elements. Only the stride groups covering these dimensions are read.UInt
Returned value
Returns the approximate dot product of the two vectors. Always returns Float64. Float64
Examples
Basic usage
dotProductTransposedQuantized
Introduced in: v26.7.0
Calculates the approximate dot product (inner product) between a QBit(Int8) of quantizeBFloat16ToInt8 codes (dequantized on the fly) and a reference vector. This is a similarity measure: the larger the returned value, the more similar the vectors. A Float reference (query) vector is compared directly at Float32 precision -- the reconstruction precision of the dequantized codes, so a Float64 query is narrowed to Float32 while a BFloat16 query widens to it exactly (asymmetric distance computation); an Array(Int8) reference is itself treated as quantizeBFloat16ToInt8 codes and dequantized to its reconstruction levels. Note that p truncates only the stored QBit codes; the Array(Int8) reference is a complete query and is always reconstructed at full 8-bit precision, so this is a symmetric quantized-vs-quantized distance only at p = 8 (for p < 8 only the stored side is read at coarser precision). It must live in the same space as the values were in before quantization (i.e. after the same random rotation and scaling), which is the caller's responsibility. Cosine distance is scale-invariant; dot product and L2 distance are not.
Syntax
Arguments
vectors— Vectors ofquantizeBFloat16ToInt8codes.QBit(Int8, UInt64[, UInt64])reference— Reference (query) vector: aFloatarray (the query, compared atFloat32precision -- aFloat64query is narrowed toFloat32), or anArray(Int8)ofquantizeBFloat16ToInt8codes dequantized on the fly.Array(Float32)orArray(Int8)p— Number of top bits of each storedQBitcode to use (1 to 8). Fewer bits reconstruct a coarser embedded quantizer for faster I/O with reduced accuracy; 8 bits is the full-precision reconstruction.ptruncates only the storedQBit; anArray(Int8)reference is always reconstructed at full 8-bit precision.UIntused_dims— Optional. Number of leading dimensions to read, for a reduced-dimension (Matryoshka) search on a stridedQBit. Must be a multiple of the QBit stride not exceeding its dimension, and the reference vector must have exactly this many elements. Only the stride groups covering these dimensions are read.UInt
Returned value
Returns the approximate dot product of the two vectors. Always returns Float64. Float64
Examples
Basic usage